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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Card Battler Apps on Android in Latin America

Explore the latest trends in the Card Battler category on Android in Latin America for Q1 2021. Sensor Tower provides a glimpse into the performance of top applications in this competitive space.

Q1 2021 Performance of Top Card Battler Apps on Android in Latin America

In the first quarter of 2021, the Card Battler genre on Android saw varied performances among the top applications in Latin America. Sensor Tower's data gives us a closer look at how these games fared in terms of downloads, revenue, and active users.

Yu-Gi-Oh! Duel Links experienced a peak in downloads reaching 51K in the second week of January, followed by a gradual decline to 21K by the end of March. Revenue for the game showed a significant increase in the third week of January with $83K, but this trend fluctuated, ending the quarter at $42K. Weekly active users started strong at 434K in the first week of January and saw a high of 469K before dropping to 397K by March's end.

For Mighty Party, downloads saw a remarkable surge from 46K in mid-January to an impressive 110K by the end of March. The revenue for the game also showed growth, with a notable rise to $29K in the last week of March. Weekly active users followed a similar upward trend, starting at 208K in the first week of January and reaching 384K by the quarter's close.

Legends of Runeterra had a steady download rate, with a slight dip from 12K at the beginning of the quarter to 7K by its end. The revenue saw a significant increase in early March, reaching $21K, but then settled to $9K by March 29th. The game's active users exhibited a slight decrease, from 217K in mid-January to 174K at the quarter's end.

Hearthstone observed modest download numbers, starting at 6.5K in the first week of January and peaking at 10.3K in mid-February before ending at 10.5K. Revenue showed a more dynamic change, with a substantial increase to $31K in the last week of March. The weekly active user base remained relatively stable, beginning at 152K and ending the quarter with a slight increase to 156K.

Lastly, WWE SuperCard - Battle Cards had the lowest performance among the top apps, with downloads hovering around 3.5K throughout the quarter. Revenue and active users showed minimal changes, with the latter starting at 29K and ending at 30K.

Overall, the Card Battler applications on Android in Latin America showcased diverse trends in Q1 2021, with some apps experiencing growth while others maintained a steady user base. For more insights into the mobile app market, Sensor Tower's comprehensive data provides a detailed analysis of app performances across various regions and categories.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021